Elements, combos and legends
Every weapon and many passives carry one or more elements. Owning several items of the same element unlocks bonuses at 2 and 3 items. Two elements with at least 2 items each unlock a combo; several elements at once unlock a legend (most need three elements with at least 3 items each; the table lists each condition).
Element thresholds
| Element | 2 items | 3 items |
|---|---|---|
| +25% arcane damage | Arcane projectiles pierce one extra enemy, +10% arcane crit | |
| +2 lightning jumps, +15% lightning damage | Critical hits shock neighbors | |
| +20% physical damage and +60% knockback | +15% crit chance, physical crits ×2.5 | |
| Ice slows harder and longer | Ice can freeze; frozen enemies take +50% damage | |
| Fire hits ignite enemies (+20% fire damage) | Burning enemies explode on death | |
| +20% void damage; at 5 Rift stacks an enemy collapses in an implosion (10% of its max HP, elites 4%, bosses 1.5%) | The implosion pulls in enemies around it and applies 2 Rift stacks to them; hits on rifted enemies deal +10% damage | |
| Poison lasts 50% longer and deals +20% damage | Poisoned enemies take +25% damage |
Combos (two elements, 2+ items each)
| Combo | Elements | Effect |
|---|---|---|
| Steam Burst | Fire + Ice | Fire hitting a slowed or frozen enemy triggers a steam burst that damages everything around. |
| Superconductor | Lightning + Ice | Chilled enemies take +40% lightning damage, and lightning jumps from them to a neighbor. |
| Volatile Fumes | Fire + Poison | Fire detonates poison: a poisoned enemy explodes in toxic flame and ignites its neighbors. |
| Mana Storm | Arcane + Lightning | Every critical hit restores mana; +8% crit chance. |
| Forge | Physical + Fire | Physical hits ignite enemies, and burning enemies take +20% physical damage. |
| Frozen Plague | Poison + Ice | Poison slows enemies, and poison on chilled enemies deals +50% damage. |
| Rune Steel | Arcane + Physical | Physical hits deal an extra 35% arcane damage, and arcane knocks back harder. |
| Nothingness | Void + Arcane | Arcane applies a Rift stack, and each implosion restores 2 mana. |
| Absolute Zero | Void + Ice | Frozen enemies collapse already at 3 Rift stacks, and the implosion freezes neighbors. |
| Black Flame | Void + Fire | Fire applies a Rift stack to burning enemies, and the implosion ignites everything around with black fire. |
| Rift Storm | Void + Lightning | Lightning on a rifted enemy jumps to a neighbor; the implosion releases 3 lightning bolts. |
| Entropy | Void + Poison | Poison on rifted enemies deals +40% damage, and the implosion spreads poison to neighbors. |
| Gravity | Void + Physical | Physical hits on rifted enemies have +20% crit chance, and the implosion stuns enemies around for 1 s. |
Legends
| Legend | Needs | Effect |
|---|---|---|
| Fire + Ice + Lightning, 3+ items each | Fire, ice and lightning hits have a 12% chance to unleash all three elements at once: burn, frost and lightning jumping to 3 enemies. | |
| Arcane + Poison + Fire, 3+ items each | Burning or poisoned enemies often explode on death in an arcane wave that poisons and ignites neighbors. | |
| Physical + Ice + Arcane, 3+ items each | Physical and arcane hits on frozen enemies are always critical and shatter the ice, damaging enemies around with shards. | |
| Lightning + Physical + Arcane, 3+ items each | Every critical hit has a 25% chance to call down lightning from the sky that damages the target and everything around it. | |
| Poison + Lightning + Ice, 3+ items each | Lightning carries poison from a shocked enemy to 3 neighbors, and poison deals +30% damage. | |
| Void + Arcane + Ice, 3+ items each | Every 6th implosion opens a singularity for 3 s: it pulls in enemies, crushes them over and over and explodes at the end (bosses: 3% max HP). | |
| Void + Fire + Lightning, 3+ items each | Crits on rifted enemies have a 20% chance to call a black star from the sky: the explosion deals damage and applies 3 Rift stacks around. | |
| Physical + Fire + Ice + Lightning + Arcane + Poison, 2+ items each | All six elements with at least 2 items each: +20% damage and +8% crit chance. |
Element list: Physical, Fire, Ice, Lightning, Arcane, Poison, Void. Browse weapons and passives by element, or see evolution recipes.