Classes
Pick a hero before every run. Each class has its own starting weapon, two ultimates to choose from, class-only weapons and passives in its card pool, and a talent tree with three paths that grows between runs.
| Class | Health | Armor | Speed | Starting weapon | Elements | Difficulty |
|---|---|---|---|---|---|---|
| Knight | 100 | 2 | 4.93 | Sword | 1/3 | |
| Wizard | 95 | 1 | 5.15 | Magic Missile | 2/3 | |
| Huntress | 100 | 0 | 5.71 | Bow | 2/3 | |
| Necromancer | 110 | 2 | 5.04 | Revenant | 3/3 | |
| Paladin | 130 | 2 | 4.37 | Hammer | 1/3 | |
| Assassin | 105 | 1 | 6.05 | Daggers | 3/3 | |
| Arcane Archer | 85 | 0 | 5.26 | Arcane Bow | 2/3 | |
| Monk | 105 | 1 | 5.6 | Fists | 2/3 | |
| Engineer | 100 | 1 | 4.82 | Turret | 2/3 | |
| Druid | 100 | 1 | 5.15 | Pack | 2/3 | |
| Blood Mage | 120 | 0 | 5.43 | Blood Whip | 3/3 |