Ash Archmage
Mini-boss ยท Meteor Lord
Stats
| Health | 1100 |
|---|---|
| Contact damage | 10 |
| Speed | 1.7 |
| Phases | 1 |
| Attacks | 2 |
Where it appears
- Guards a zone or a fortress as a mini-boss.
Phases and attacks
Phase 1: Ash Archmage
- Fire Beam
- Mirror Flames
How to beat Ash Archmage
The Ash Archmage is a mini-boss that fights with fire from range.
Fire Beam fires two sweeping beams that burn, so move with the sweep or step out and over a beam once it has turned. Mirror Flames creates two copies that each shoot a fan of fireballs. Destroy the nearest copy or step out of the lines of fire; the real mage keeps casting, so do not stand still.
Its older attacks are a spiral, meteors, a fan of shots and little flames. Meteors are marked on the ground first, so leave the circles as they appear.
Tips: keep your distance and circle in wide arcs, because a sweeping beam is easiest to avoid by walking in the same direction. When the copies show up, pick the nearest one, destroy it and return to dodging. If a beam is turning toward you, step away from its path and let it pass, then cross it behind its tail.
Reading the telegraphs
- Every attack is telegraphed on the ground before it lands. The color tells you what it does: orange burns, red is a heavy blow, gray slows, dark blue freezes, green poisons, purple is shadow magic.
- Shapes tell you where to stand: a circle is an area, a row of dots or a lane is a line attack, a fan of lanes is a cone, and a ring with a gap means escape through the gap. The fill shows the time left before it hits.