Druid build guide
Updated 2026-11-15
The Druid has 100 health and 1 armor. The Druid starts with the Pack: two spirit wolves run beside you for the whole run and pounce on the nearest enemies. They bite harder when several reach the same target at once, so more wolves means more damage.
Pick your ultimate
- Bear Form: for 8 s you become a bear with a shield worth half your health, and the wolves fight harder.
- Eye of the Cyclone: a cyclone pulls enemies in for 4.5 s, then hurls them away. Bosses are not pulled in.
Bear Form is the safer pick while you learn the class. Eye of the Cyclone shines when the screen is full.
Choose a talent path
The talent tree has three paths. The Packleader path makes the pack bigger and deadlier. The Shapeshifter path builds around the bear. The Grove Warden path roots you in place while the wilds fight around you. Each path wants a different card plan, so commit to one.
Druid evolution recipes
| Weapon | Passive | Evolution |
|---|---|---|
| Pack | Boots | Pack Alpha |
| Vines | Thorns | Thorn Grove |
| Ravens | Attack Speed | Storm Ravens |
| Swarm | Regeneration | Golden Hive |
| Storm Oak | Regeneration | Ancient Oak |
| Spirit Totem | Armor | Ancestor Totem |
A simple plan: the Pack evolves into Pack Alpha with Boots, which you want anyway to kite. Regeneration covers two recipes at once, Swarm and Storm Oak. Check the full list on the Druid page.
Questions
What does the Druid start with?
The Druid starts with the Pack, two spirit wolves that run beside you for the whole run.
What does the Pack evolve with?
The Pack evolves with Boots into Pack Alpha.