Hammer
Class weapon of the Paladin (starting weapon).
Levels 1–8
| Level | Effect |
|---|---|
| 1 | A heavy slam on the ground around you that knocks enemies back hard. |
| 2 | +8 damage. |
| 3 | +25% slam area. |
| 4 | −20% cooldown. |
| 5 | The slam ignites, +10 damage. |
| 6★ | +30% area. −10% cooldown. |
| 7★ | New: 20% of hits trigger an explosion around the target. |
| 8★ | Mastery: Synergy: +8% damage for each other item sharing an element. 15% chance for a hit to strike a second time. |
Evolution: Dawn Hammer
A second, fiery wave follows the slam. Damage scales with maximum health.
Super-evolution: Hammer of Judgment
Golden slams deal +60% damage.
Both passives must be at their maximum level; an elite chest then offers the super-evolution.
Unlock this super-evolution with the achievement Transformation: Evolve a weapon. From now on, elite chests can grant a super-evolution.