Paladin

Difficulty 1/3Physical element iconPhysicalFire element iconFire

Heavy armor and a holy hammer. Slow, but almost impossible to kill.

Unlock the Paladin with the achievement Victor: Win a map: defeat the 10-minute boss.

Base stats

Health130
Armor2
Move speed4.37
Health regen / s0.3
Mana60
Mana regen / s1.8
Critical chance5%
Pickup range2.6
Damage multiplier×1

At a glance

  • 130 health, armor 2
  • Regeneration 0.3 HP/s, −10% damage
  • Slow
  • Weapon: Hammer
  • Ultimate: Divine Wrath

Starting weapon: Hammer iconHammer

Ultimates

Pick one of the two before a run, on the class card.

Divine Wrath

Pillars of holy light strike up to 14 enemies within 7.5 m. Heals 20% health and grants 2 s of invulnerability. Cooldown at least 15 s.

Available from the start.

Consecration iconConsecration

Holy ground beneath you for 8 s: enemies on it burn and get stuck, projectiles vanish at its edge, and you heal on it.

Unlock this ultimate with the achievement Paladin: Second Ultimate: Survive 8 minutes as Paladin on any map. Unlocks ultimate: Consecration.

Class weapons and skills

Class passives

Evolutions for this class

WeaponPassiveEvolutionSuper-evolution
Hammer iconHammerVitality iconVitalityDawn HammerHammer of Judgment
Judgment iconJudgmentRegeneration iconRegenerationFinal Judgment–
Holy Shield iconHoly ShieldArmor iconArmorWall of Faith–
Cross of Light iconCross of LightArea iconAreaStar of Salvation–
Retribution iconRetributionVitality iconVitalityMartyr's Wrath–
Chain of Faith iconChain of FaithHourglass iconHourglassShackles of Heaven–
Heavenly Hammer iconHeavenly HammerArea iconAreaHammer of Judgment–
Dusk Ray iconDusk RayMight iconMightBlack Sun–
Sanctuary iconSanctuaryRegeneration iconRegenerationHoly Ground–

Talent tree

Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.

Trunk

Open to every path.

TierTalentEffectRanksCost
1Fortitude talent iconFortitude+5% health per level.31
1Practice talent iconPractice+4% damage per level.31

Crusader path emblemCrusader

Holy fire around you, the ultimate heals.

TierTalentEffectRanksCost
1Holy Flame talent iconHoly Flame+20% fire, poison and explosion damage, but −5% speed.11
2Zeal talent iconZeal+5% damage per level.21
3Consecration talent iconConsecrationEvery 3 s the ground around you burns with holy fire (radius 2.5) and ignites monsters.12
4Judgment talent iconJudgmentThe ultimate additionally heals you for 15% health and grants 1.5 s of invulnerability.13

Defender of the Faith path emblemDefender of the Faith

Immovable: shields, armor, regeneration.

TierTalentEffectRanksCost
1Aura of Protection talent iconAura of Protection+3 armor, but −10% damage.11
2Devotion talent iconDevotion+0.6 health per second per level.21
3Blessed Shield talent iconBlessed ShieldEvery 10 s a radiant shield absorbs damage worth 15% health.12
4Martyr talent iconMartyrEvery hit that wounds you has a 25% chance to trigger a holy wave (radius 3.5).13

Inquisitor path emblemInquisitor

Hunt elites: more of them, more loot, a bigger penalty.

TierTalentEffectRanksCost
1Heretic Hunter talent iconHeretic HunterElites appear 30% more often, you deal them +20% damage, and gold drops +15%.11
2Severity talent iconSeverity+4% crit chance per level.21
3Verdict talent iconVerdictA slain elite or boss explodes with holy fire in a 4 radius.12
4Pyre talent iconPyreEach burned monster heals you for 1 health; a slain elite restores 15% mana.13