Knight
Melee, durable. Charges into the crowd with a sword.
Base stats
| Health | 100 |
|---|---|
| Armor | 2 |
| Move speed | 4.93 |
| Health regen / s | 0 |
| Mana | 50 |
| Mana regen / s | 1.6 |
| Critical chance | 5% |
| Pickup range | 2.6 |
| Damage multiplier | ×1 |
At a glance
- 100 health, armor 2
- Melee, crowd knockback
- Low mana, slow regeneration
- Weapon: Sword
- Ultimate: Blade Whirl
Starting weapon:
Sword
Ultimates
Pick one of the two before a run, on the class card.
Blade Whirl
A wide spin that deals area damage and knocks enemies back, with brief invulnerability.
Available from the start.
Bastion
A shield bash stuns and knocks back enemies around you and destroys projectiles. For 6 s, a golden dome: a shield worth 40% health and a wall monsters cannot pass.
Unlock this ultimate with the achievement Knight: Second Ultimate: Survive 8 minutes as Knight on any map. Unlocks ultimate: Bastion.
Class weapons and skills
Class passives
Hardened Plate (defense)
Abyss Armor (defense)
Shield Bash (defense)
War Horn (support)
Armorsmith (support)
Tourney (support)
Evolutions for this class
| Weapon | Passive | Evolution | Super-evolution |
|---|---|---|---|
| Warden's Blade | King's Blade | ||
| King's Aegis | – | ||
| Legion Standard | – | ||
| Royal Cavalry | – | ||
| Earthquake | – | ||
| Abyssal Oath | – | ||
| Divine Trial | – | ||
| Avalanche | – |
Talent tree
Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.
Trunk
Open to every path.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +5% health per level. | 3 | 1 | |
| 1 | +4% damage per level. | 3 | 1 |
Warden
Stand in the crowd and return every blow.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +3 armor, but −10% speed. | 1 | 1 | |
| 2 | A monster that hurts you takes 5 damage per level. | 2 | 1 | |
| 3 | Every hit that gets through answers with a knockback wave around you (once per second). | 1 | 2 | |
| 4 | Below 35% health: +4 armor and +3 health per second. | 1 | 3 |
Berserker
The less health you have, the more terribly you slash.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | Up to +60% damage the less health you have; −15% health. | 1 | 1 | |
| 2 | +3% chance per level that a kill heals you. | 2 | 1 | |
| 3 | Each kill: +2% damage (up to +30%). The streak fades after 2.5 s without a kill. | 1 | 2 | |
| 4 | When health drops below 25%: 2.5 s of invulnerability and a wave of wrath. Once per 45 s. | 1 | 3 |
Chieftain
Ultimate more often and stronger, shockwaves.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | After the ultimate for 6 s: +25% damage and +15% speed. | 1 | 1 | |
| 2 | +15% mana regeneration per level. | 2 | 1 | |
| 3 | Every 20th kill you slam the ground: a wave in a 3.5 radius knocks back the horde. | 1 | 2 | |
| 4 | The ultimate returns 35% mana. +20% area. | 1 | 3 |