Blood Mage

Difficulty 3/3Void element iconVoidArcane element iconArcane

Pays for spells with his own blood. The closer to death, the harder he hits.

Unlock the Blood Mage in the shop for 800 orbs.

Base stats

Health120
Armor0
Move speed5.43
Health regen / s0
Mana100
Mana regen / s1
Critical chance8%
Pickup range3
Damage multiplier×1.12

At a glance

  • 120 health, no armor or regeneration
  • Spells cost health, not mana
  • Blood orbs from kills heal and grant Blood
  • Less health = more damage (up to +50%)
  • Below 25% health, spells are free
  • Weapon: Blood Whip
  • Ultimate: Blood Moon

Starting weapon: Blood Whip iconBlood Whip

Ultimates

Pick one of the two before a run, on the class card.

Blood Moon iconBlood Moon

A wave of blood damages everything around and heals 20% health. For 6 s spells cost nothing, recharge 2× faster, healing is 50% stronger, and blood rain falls on enemies.

Available from the start.

Hemorrhage iconHemorrhage

Brands enemies in a large circle: for 4 s they bleed, and their blood heals you. Branded enemies that die explode; at the end, everyone explodes.

Unlock this ultimate with the achievement Blood Mage: Second Ultimate: Survive 8 minutes as Blood Mage on any map. Unlocks ultimate: Hemorrhage.

Class weapons and skills

Class passives

Evolutions for this class

WeaponPassiveEvolutionSuper-evolution
Blood Whip iconBlood WhipVampirism iconVampirismThorn Whip–
Blood Spikes iconBlood SpikesArea iconAreaCrown of Spikes–
Leech iconLeechMagnet iconMagnetLeech Queen–
Bloody Heart iconBloody HeartVitality iconVitalityHeart in Thorns–
Blood Wrench iconBlood WrenchRegeneration iconRegenerationHemokinesis–
Blood Brand iconBlood BrandArmor iconArmorEternal Brand–
Blood Tentacles iconBlood TentaclesHourglass iconHourglassTentacle Nest–
Hemorrhage iconHemorrhagePrecision iconPrecisionBloodshed–
Scarlet Comet iconScarlet CometEmbers iconEmbersComet Rain–

Talent tree

Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.

Trunk

Open to every path.

TierTalentEffectRanksCost
1Fortitude talent iconFortitude+5% health per level.31
1Practice talent iconPractice+4% damage per level.31

Sacrifice path emblemSacrifice

Pay more blood: spells hit harder, and blood returns as Blood.

TierTalentEffectRanksCost
1Price of Blood talent iconPrice of BloodSpells cost 50% more health, but +12% damage and 2× more Blood from payment.11
2Sacrificial Gift talent iconSacrificial GiftEvery payment in health: for 3 s +10% damage per level.21
3Blood Seal talent iconBlood SealEvery 10 health paid: a blood burst around you that damages and returns 5 health.12
4Scarlet Pact talent iconScarlet PactEvery spell paid for in health drives blood spikes into a nearby enemy. At full Blood, double.13

Agony path emblemAgony

A dance on the edge: the closer to death, the deadlier.

TierTalentEffectRanksCost
1Death Wish talent iconDeath WishBerserk +25% (up to +85% damage at zero health), but −10% health.11
2On the Edge talent iconOn the EdgeSpells are free already below 31% / 37% health (instead of 25%).21
3Agony Frenzy talent iconAgony FrenzyWhen spells are free: −20% cooldown, +12% speed and +3 armor.12
4Last Breath talent iconLast BreathA blow that would kill you leaves you at 1 health: 2 s of invulnerability and a blood wave. Once per 60 s.13

Lifeblood path emblemLifeblood

Blood returns to you: from the whip, leeches and orbs.

TierTalentEffectRanksCost
1Thirst talent iconThirst+30% healing from blood (whip, leech, orbs), but −8% damage.11
2Fangs talent iconFangs+2% vampirism per level.21
3Blood Harvest talent iconBlood HarvestEach slain enemy has a +8% chance to leave a blood orb.12
4Bloodshed talent iconBloodshedHealing beyond full health turns into Blood (2 per point), and blood heals 20% stronger.13