Arcane Archer
Fires runic arrows that seek targets on their own and explode with arcane energy. Showers the field with stars.
Unlock the Arcane Archer with the achievement Alchemist of Forms: Evolve 8 different weapons.
Base stats
| Health | 85 |
|---|---|
| Armor | 0 |
| Move speed | 5.26 |
| Health regen / s | 0 |
| Mana | 100 |
| Mana regen / s | 3.8 |
| Critical chance | 8% |
| Pickup range | 3 |
| Damage multiplier | ×1 |
At a glance
- 85 health, no armor
- Longest range, +10% rune area
- Very high mana, fast regeneration
- Weapon: Arcane Bow (homing arrows)
- Ultimate: Runic Barrage
Starting weapon:
Arcane Bow
Ultimates
Pick one of the two before a run, on the class card.
Runic Barrage
A circle of runes flares around you; for 3 s star arrows rain from it on enemies inside, and at the end the circle collapses in a wave of arcane energy.
Available from the start.
Thunder Chain
Lightning leaps from enemy to enemy, up to 30 times across the whole screen. Each one hit is stunned for 1.5 s.
Unlock this ultimate with the achievement Arcane Archer: Second Ultimate: Survive 8 minutes as Arcane Archer on any map. Unlocks ultimate: Thunder Chain.
Class weapons and skills
Class passives
Runic Ward (defense)
Astral Body (defense)
Star Barrier (defense)
Ley Lines (support)
Enchanter (support)
Prophecy (support)
Evolutions for this class
| Weapon | Passive | Evolution | Super-evolution |
|---|---|---|---|
| Star Quiver | North Star Bow | ||
| Circle of Watchers | – | ||
| Wrath of the Stars | – | ||
| Infinite Ricochet | – | ||
| Hawkeye | – | ||
| Zodiac | – | ||
| Arrow Blizzard | – | ||
| Event Horizon | – |
Talent tree
Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.
Trunk
Open to every path.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +5% health per level. | 3 | 1 | |
| 1 | +4% damage per level. | 3 | 1 |
Tempest
Lightning from the sky, the ultimate leaves a storm.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | You start with Chain Lightning. +20% mana regeneration. Chain Lightning | 1 | 1 | |
| 2 | +10% maximum mana and +10% of its regeneration per level. | 2 | 1 | |
| 3 | Every 3 s lightning strikes a random nearby monster. | 1 | 2 | |
| 4 | After Runic Barrage for 8 s, lightning strikes every 0.4 s. | 1 | 3 |
Runes
Stand in the rune circle: range and power grow.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | You start with Runes. +8% area. Runes | 1 | 1 | |
| 2 | +8% area per level. | 2 | 1 | |
| 3 | Every 10th kill leaves a rune that explodes with arcane energy in a 2.5 radius. | 1 | 2 | |
| 4 | After a second standing still: +25% area and +20% damage until you move. | 1 | 3 |
Stars
Star arrows and supernova explosions.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | You start with Starfall, but −10% mana. Starfall | 1 | 1 | |
| 2 | +3% crit chance and +10% pickup range per level. | 2 | 1 | |
| 3 | Every 20 kills +1 projectile for 10 s (up to +3, refreshes). | 1 | 2 | |
| 4 | Every 30 s a star explodes around you: a huge arcane wave in a 6 radius. | 1 | 3 |